After a month of research and experimentation, it took me four months part time to make the AMay videoclip. Animated props and characters were created using Scott Anderson's Fantavision software (1985) for the Apple II computer. I ran Fantavision on an emulated Apple IIGS in Sweet16 on my Mac G5. I used SnapzProX software to capture and compress animations directly from the screen, and composited and edited them together using Final Cut Express HD. Sometimes I was able to generate entire useable shots within Fantavision alone - people, props, backdrops and all - but in the majority of cases I had to shoot separate characters and elements against blue/green (or black/white) screens, one at a time, then composite them together in Final Cut. I drew the scenery, props and lots of other stuff using 8/16 Paint for the Apple IIGS, with extra tweaking and stitching together achieved back in the Mac realm in Graphic Converter.

  • Drawing the rear view of a car in 8/16 Paint with blue backdrop for chromakey purposes.
    Drawing the rear view of a car in 8/16 Paint with blue backdrop for chromakey purposes.
  • Animating the skipping girl in Fantavision. Here all of her frames are superimposed.
    Animating the skipping girl in Fantavision. Here all of her frames are superimposed.
  • Kids fighting against a green screen which will let the backdrop show through later.
    Kids fighting against a green screen which will let the backdrop show through later.
  • Recreating London scenery with 8/16 Paint.
    Recreating London scenery with 8/16 Paint.
  • Working in Final Cut. The wireframe trail shows the movements for the kite as the bird pulls at it.
    Working in Final Cut. The wireframe trail shows the movements for the kite as the bird pulls at it.
  • The ICU shot coming together in 8/16 Paint. The various borders indicate mattes for a 3:4 TV screen-sized shot and also for animations in Fantavision.
    The ICU shot coming together in 8/16 Paint. The various borders indicate mattes for a 3:4 TV screen-sized shot and also for animations in Fantavision.
  • Working on the 'park growth' animation in Fantavision, but with the green grass part of the background deactivated off so I can see what I'm doing.
    Working on the 'park growth' animation in Fantavision, but with the green grass part of the background deactivated off so I can see what I'm doing.
  • Managing my eight-bit graphic files with the Finder on an emulated Apple IIGS.
    Managing my eight-bit graphic files with the Finder on an emulated Apple IIGS.