New track from Victris, 'Angel Team', plus jukebox revamp
13/Feb/2010 15:40 Filed in:Aeriae
News
I just
reorganised aeriae.com, moving the MP3 jukebox to the
front page and changing its contents.
To celebrate my productivity, I've put a brand new track in the jukebox from forthcoming album Victris, called Angel Team. The mix is in glorious mono. Enjoy.
To celebrate my productivity, I've put a brand new track in the jukebox from forthcoming album Victris, called Angel Team. The mix is in glorious mono. Enjoy.
2 unreleased Aeriae tracks - Passage 9 + Path 9 - OUT NOW via 4-4-2's Single of the Month Club, November 2009
21/Nov/2009 20:02 Filed in:Aeriae
News
To keep the
fires burning between records, here are a couple of
previously unreleased Aeriae tracks, available now as
free downloads via netlabel 4-4-2's Single of the Month
Club:
Quoth Adrian of Sydney's Telafonica, who runs 4-4-2:
'Two video game offcasts from Aeriae - Side A an uptempo acid glitchbleep workout while Side B heads into the dark recesses of Resident Evil or Silent Hill in order to find somewhere quiet to be alone.'
Get them here: Aeriae - 4-4-2 Music e-Single of the Month Club - Nov 2009
The A-side was explicitly composed for use on a videogame soundtrack. The B-side was inspired by horror game soundtracks, and would not be averse to becoming part of one.
Quoth Adrian of Sydney's Telafonica, who runs 4-4-2:
'Two video game offcasts from Aeriae - Side A an uptempo acid glitchbleep workout while Side B heads into the dark recesses of Resident Evil or Silent Hill in order to find somewhere quiet to be alone.'
Get them here: Aeriae - 4-4-2 Music e-Single of the Month Club - Nov 2009
The A-side was explicitly composed for use on a videogame soundtrack. The B-side was inspired by horror game soundtracks, and would not be averse to becoming part of one.
AMay concludes film festival rounds in Romania
07/Nov/2009 20:03 Filed in:Aeriae
News
Last stop for
this round of screenings of AMay was at the
Kinofest International Digital Film
Festival in Bucharest, Romania.
AMay was screened on October 23 as part of the
Animation competition.
AMay Melbourne screening!.. Fri Oct 16, 2009
12/Oct/2009 12:16 Filed in:Aeriae
News
I saw it with
an audience in Newcastle last week, and I tell you,
that is a rocking way to see it.
AMay is next showing as part of 'Conjunction' on Friday, Oct 16th at the Westspace gallery in Melbourne, so if you live down there, get thee to Westspace gallery!
Level 1, 15 - 19 Anthony Street
Melbourne, Vic, 3000, Australia
+61 3 9328 8712
It's $10 entry for a two hour program.
http://www.westspace.org.au/program/future/
(under the Conjunction heading)
AMay is next showing as part of 'Conjunction' on Friday, Oct 16th at the Westspace gallery in Melbourne, so if you live down there, get thee to Westspace gallery!
Level 1, 15 - 19 Anthony Street
Melbourne, Vic, 3000, Australia
+61 3 9328 8712
It's $10 entry for a two hour program.
http://www.westspace.org.au/program/future/
(under the Conjunction heading)
Catch 'AMay' theatre screening @ Electrofringe in Newcastle, Fri Oct 2nd, 2009
30/Sep/2009 12:06 Filed in:Aeriae
News
I submitted the
AMay video to Electrofringe back in Jan or Feb. About a
week before the festival itself (IE now) I received
confirmation the video was in, and would be screened as
part of Electro-projections 1.
In or near Newcastle? You can see AMay on a big screen with a big audience, which will include myself, this Friday evening, and of course see many other technologically interesting works as well:
Time + Date (cost is Free!)
Electro-projections 1 (screenings)
Friday 2nd October, 2009 - 6:00pm – 7:00pm
Playhouse Theatrette
Level 1, 375 Hunter St, Newcastle
[Map can be found at http://thisisnotart.org/playhouse/]
For more information about the screenings and the rest of Electrofringe's program, please visit http://www.electrofringe.net/ or for more information about This Is Not Art, head to http://www.thisisnotart.org/
In or near Newcastle? You can see AMay on a big screen with a big audience, which will include myself, this Friday evening, and of course see many other technologically interesting works as well:
Time + Date (cost is Free!)
Electro-projections 1 (screenings)
Friday 2nd October, 2009 - 6:00pm – 7:00pm
Playhouse Theatrette
Level 1, 375 Hunter St, Newcastle
[Map can be found at http://thisisnotart.org/playhouse/]
For more information about the screenings and the rest of Electrofringe's program, please visit http://www.electrofringe.net/ or for more information about This Is Not Art, head to http://www.thisisnotart.org/
Announcing Aeriae album 2, VICTRIS, and a videogame, LEADLIGHT
06/Jul/2009 21:48 Filed in:Aeriae
News
The second
Aeriae album is significantly along in development. It
will be called Victris and I hope to release it
before the end of 2009 through my own label Call-151
Records. The label will have a more solid identity
this time around, though if you look on your Hold
R1 CD, you will see the Call-151 logo on it. The
logo has also featured in Aeriae print ads and material
over time. Coming onboard for Victris's graphic design
is Alex Lee of What is the Apple IIGS? fame.
All I will say about the new album content is that I feel that the sound is both more detailed and more overtly melodic than Hold R1's. This reflects the expansion of my production abilities and of my compositional ideas respectively. The latter were probably more in thrall to the impulses of the IDM project on the first record.
Another project I am working on, and which I hope to unveil around the same time as the album, is an 8-bit horror game for the Apple II computer called Leadlight. The game brings some modern Silent Hill and Resident Evil like flourishes to the old text adventure game model, and is programmed using the Eamon game engine. The game is set in a private girls' school (you play a girl in year ten) and I see it as my eight bit take on something like Dario Argento's film 'Suspiria'. The game will run in a java Apple II emulator on the Aeriae website, so to play, all anyone will have to do is visit an URL. There will be no fiddling with disk images or ROMs or emulator software, etc.
So why make a game by such a weird and ostensibly difficult manner in this day and age? The Apple II has always been a major creative inspiration for me, and I love programming it. On Hold R1, I used Fantavision on the Apple II to animate the AMay videoclip. My label Call-151 is named for the Apple II monitor command, and I keep getting sound and imagery ideas - and sound samples - from the computer for the Aeriae project. I had wondered whether I would ever find time or motivation to make this horror game, and somehow it just seemed to be a cool idea to put the game out alongside the next Aeriae record. I hope people who know adventure games will dig it, and people who've never seen them may be intrigued. Mind you, I'm still writing and programming the game, and it's not impossible it will run into some impassable technical hurdle, but fingers crossed.
All I will say about the new album content is that I feel that the sound is both more detailed and more overtly melodic than Hold R1's. This reflects the expansion of my production abilities and of my compositional ideas respectively. The latter were probably more in thrall to the impulses of the IDM project on the first record.
Another project I am working on, and which I hope to unveil around the same time as the album, is an 8-bit horror game for the Apple II computer called Leadlight. The game brings some modern Silent Hill and Resident Evil like flourishes to the old text adventure game model, and is programmed using the Eamon game engine. The game is set in a private girls' school (you play a girl in year ten) and I see it as my eight bit take on something like Dario Argento's film 'Suspiria'. The game will run in a java Apple II emulator on the Aeriae website, so to play, all anyone will have to do is visit an URL. There will be no fiddling with disk images or ROMs or emulator software, etc.
So why make a game by such a weird and ostensibly difficult manner in this day and age? The Apple II has always been a major creative inspiration for me, and I love programming it. On Hold R1, I used Fantavision on the Apple II to animate the AMay videoclip. My label Call-151 is named for the Apple II monitor command, and I keep getting sound and imagery ideas - and sound samples - from the computer for the Aeriae project. I had wondered whether I would ever find time or motivation to make this horror game, and somehow it just seemed to be a cool idea to put the game out alongside the next Aeriae record. I hope people who know adventure games will dig it, and people who've never seen them may be intrigued. Mind you, I'm still writing and programming the game, and it's not impossible it will run into some impassable technical hurdle, but fingers crossed.
The (recent) Past
06/Jul/2009 21:47 Filed in:Aeriae
News
This post to be
followed within the near future by post 'The Future',
announcing the forthcoming releases from Aeriae.
Following is a non-ordered sampling of Aeriae action I've been involved in since I released Hold R1 late in 2007:
- I remixed Catcall's 'August'
- I remixed Delta Goodrem's 'Believe Again'. I love this remix and I perform it at every live show
- I saw Moldover's video on Controllerism, which inspired me to believe I could do an incarnation of Aeriae live
- I spent five months building a live rig in hardware and software engineering from the ground up
- I began to participate in Clan Analogue
- I played several shows
- I produced a Severed Heads cover, which should see the light of day on a Clan release in the near future
- I produced a track for the soundtrack of videogame 'Netrikulator' which wasn't used in the end. This track, 'Passage 9', is particularly game-oriented, and I definitely hope to get it into a videogame at some point
- I remixed Chaingang, my favourite Sydney rock band
- I remixed Damn Arms for a competition, but in retrospect I'm glad this track wasn't released, even if not winning meant not winning $8000 of software and hardware. What was weird was that Damn Arms split up just after the competition was announced
- I had the most crippling bout of RSI in my right hand and arm that I've experienced in life (which is to say out of about three major episodes). Able to do very little for months, I tried to maintain sanity by watching Monkey and classic Dr Who DVDs, and worked with dreadful slowness at the computer on Aeriae material, using my left hand only
- I was fast enough to nab one of the initial steel embossed alternate editions of Autechre's 'Quaristice' when it came out
Following is a non-ordered sampling of Aeriae action I've been involved in since I released Hold R1 late in 2007:
- I remixed Catcall's 'August'
- I remixed Delta Goodrem's 'Believe Again'. I love this remix and I perform it at every live show
- I saw Moldover's video on Controllerism, which inspired me to believe I could do an incarnation of Aeriae live
- I spent five months building a live rig in hardware and software engineering from the ground up
- I began to participate in Clan Analogue
- I played several shows
- I produced a Severed Heads cover, which should see the light of day on a Clan release in the near future
- I produced a track for the soundtrack of videogame 'Netrikulator' which wasn't used in the end. This track, 'Passage 9', is particularly game-oriented, and I definitely hope to get it into a videogame at some point
- I remixed Chaingang, my favourite Sydney rock band
- I remixed Damn Arms for a competition, but in retrospect I'm glad this track wasn't released, even if not winning meant not winning $8000 of software and hardware. What was weird was that Damn Arms split up just after the competition was announced
- I had the most crippling bout of RSI in my right hand and arm that I've experienced in life (which is to say out of about three major episodes). Able to do very little for months, I tried to maintain sanity by watching Monkey and classic Dr Who DVDs, and worked with dreadful slowness at the computer on Aeriae material, using my left hand only
- I was fast enough to nab one of the initial steel embossed alternate editions of Autechre's 'Quaristice' when it came out