DE is starting life as Bandcamp-only, pay-what-you-want, and you can get anything from 24-bit FLAC to mp3. If you do stream it, don't only stream it, listen to the lossless version sometime with all the frequencies and transients.
Something you won't see on most digital services is the art on the back of the virtual packaging. Here it is:
To make this record I took the material from my last live set (for the Victris mini-tour) back into the studio. This is the first time I’ve adapted material in this direction and the result has more of the dynamics and pace of my live set, and no breaks between tracks.
To promote the EP I'll be releasing a series of videos demonstrating ways my live rig has worked over time, performing those tracks on video and also playing some other ditties on the keyboard – on video.
I’d hoped to get Peril Triage released in 2016, as it was ready to go then (which would have given it a calendar date of only two years after Victris!), but because of the spacing of Clan Analogue releases, it had to slide into 2017.
The next Aeriae release will be the 43 minute EP Peril Triage, out F̶e̶b̶r̶u̶a̶r̶y̶ March! 2017:
’She's No Heart' is an Aeriae mashup/remix track built around samples from three Qarpa songs:
* The song Небо from the album Lo-Fi TRавми (2005)
* The songs Кирі-ян and No Logo from the album Kurva Cum Back (2004)
I used to open my 2014 live sets with this track. I’ve now cut a video for it which is a mashup of Qarpa clips and concert footage. My thanks go to Qarpa, Qarpa fans and everyone who appeared in, filmed, or otherwise helped create or produce the footage used to make the video. Thanks also to Julian Grodzicky and Svitlana Yakovenko who translated lyrics from these Qarpa songs for me.
With Qarpa’s kind blessings, I’m now releasing the track as a free download. It’s available via Bandcamp (stream online, or download in any format) or SoundCloud (stream online, or download as FLAC).
Enjoy the video and also check out Qarpa’s amazing music.
I've unearthed one of my own that happened by accident. While rehearsing my June 2012 live set, I intended to record a soundboard of it on an H4N. I hit the wrong button and so recorded through the mic instead. Obviously, the mic hadn't been set up for a live recording or pointed at anything in particular, but it must have been vaguely centred. The result was pretty decent off the bat, and after giving a boost to the mids and highs, I was relatively amazed by the atmosphere of it.
The June 2012 set is now up on Soundcloud in whole and on Bandcamp in split track form. It starts with an atmos and beats intro, then broken downtempo that builds over 10 minutes (Hedra, my fave of the set) then continues with something that gets really keyboard stabby (Coldre), then something fast and easily the least tight and maybe most chaotic performance (give me a break, this was a rehearsal) and studded with vox samples of Hayley Foster, then from Chaingang (track name Ex Ex, which is almost what I almost called my second album) and finally a racing alt live version of Ai No Kuni (Ai No), with Swan Lake in it to boot.
My rig at the time was based on Moldover's original Controllersim video:
- Macbook Pro
- Ableton Live
- M-Audio Keystation 49: Live keyboard parts
- Novation Remote SL -
- Drumpads: Jump edits
- Touchpad: Stutter edits
- Joystick: Timeshift
- White keys: Scratch up/down, buzz, jump edit, reverse, 8 track gates
- Black keys: Sample launchers
- Mixer tracks: Drum, Melody, Vox, FX 1, FX 2, FX 3, Live keyboard, Master
- 1 custom FX smart knob per track, 2 on master
Online, the album is already available for download from -
Bandcamp (24-bit formats available! Also includes CD artwork PDF and track notes. DRM free.)
* Freely and separately available for download is my 13-page, 2200 word illustrated track notes booklet.
With distribution by MGM, you can buy the beautiful CD edition of Victris in good record stores around Australia, including JB Hi-Fi, Red Eye Records and Waterfront Records.
The first Victris show will be at Valve Bar and Venue on September 13 in Sydney.
Resigner appears on Bewegong Records's 'ae thx', a tribute to Autechre with contributions by folks from the website We Are The Music Makers. The donationware album and individual tracks are available from Bandcamp:
ae thx at Bandcamp
Resigner on ae thx
To celebrate my productivity, I've put a brand new track in the jukebox from forthcoming album Victris, called Angel Team. The mix is in glorious mono. Enjoy.
2 unreleased Aeriae tracks - Passage 9 + Path 9 - OUT NOW via 4-4-2's Single of the Month Club, November 2009
Quoth Adrian of Sydney's Telafonica, who runs 4-4-2:
'Two video game offcasts from Aeriae - Side A an uptempo acid glitchbleep workout while Side B heads into the dark recesses of Resident Evil or Silent Hill in order to find somewhere quiet to be alone.'
Get them here: Aeriae - 4-4-2 Music e-Single of the Month Club - Nov 2009
The A-side was explicitly composed for use on a videogame soundtrack. The B-side was inspired by horror game soundtracks, and would not be averse to becoming part of one.
All I will say about the new album content is that I feel that the sound is both more detailed and more overtly melodic than Hold R1's. This reflects the expansion of my production abilities and of my compositional ideas respectively. The latter were probably more in thrall to the impulses of the IDM project on the first record.
Another project I am working on, and which I hope to unveil around the same time as the album, is an 8-bit horror game for the Apple II computer called Leadlight. The game brings some modern Silent Hill and Resident Evil like flourishes to the old text adventure game model, and is programmed using the Eamon game engine. The game is set in a private girls' school (you play a girl in year ten) and I see it as my eight bit take on something like Dario Argento's film 'Suspiria'. The game will run in a java Apple II emulator on the Aeriae website, so to play, all anyone will have to do is visit an URL. There will be no fiddling with disk images or ROMs or emulator software, etc.
So why make a game by such a weird and ostensibly difficult manner in this day and age? The Apple II has always been a major creative inspiration for me, and I love programming it. On Hold R1, I used Fantavision on the Apple II to animate the AMay videoclip. My label Call-151 is named for the Apple II monitor command, and I keep getting sound and imagery ideas - and sound samples - from the computer for the Aeriae project. I had wondered whether I would ever find time or motivation to make this horror game, and somehow it just seemed to be a cool idea to put the game out alongside the next Aeriae record. I hope people who know adventure games will dig it, and people who've never seen them may be intrigued. Mind you, I'm still writing and programming the game, and it's not impossible it will run into some impassable technical hurdle, but fingers crossed.
The 16 track compilation is available as a digital download internationally through all the usual stores, or as a CD directly from Auricular. I well recommend it, and not just 'cos I'm on it.
... and with the madness of xmas out of the way I'm back to working on new tracks. One I completed from go to woe in a day as part of the 20th Project for January, and it'll be released by them accordingly. I'm also working on two other originals and a weird/grime/slowed-down-ravey remix of a track I heard on FBi by another Sydney artist.